: A custom ID (max 10,000,000) to track which version of your game crashed. 3. Step-by-Step C++ Integration
Before implementing, understand these official constraints:
Source: Steamworks Error Reporting documentation
// Generate the dump SteamAPI_WriteMiniDump( ExceptionInfo->ExceptionRecord->ExceptionCode, ExceptionInfo, buildId );
Integrating SteamAPI_WriteMiniDump requires you to hook into Windows’ Structured Exception Handling (SEH). Fortunately, Steamworks provides a clean, documented pattern.
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