Renders peripheral areas at lower resolution based on eye-tracking data. Drastically lowers GPU load on supported headsets.
Launching the software via SteamVR or Virtual Desktop forces the application to mirror directly into the connected headset. The Technical Challenges of High-Fidelity VR
Renders peripheral areas at lower resolution based on eye-tracking data. Drastically lowers GPU load on supported headsets.
Launching the software via SteamVR or Virtual Desktop forces the application to mirror directly into the connected headset. The Technical Challenges of High-Fidelity VR blobcg vr patched