Rtgi 0.17.0.2 2021
RTGI (Ray Traced Global Illumination) version , released by creator Pascal Gilcher (also known as Marty McFly) in October 2020, stands as a significant milestone in the development of post-process ray tracing for video games. This shader, primarily used through
Unlike native ray tracing, which requires deep integration into a game's engine and specific hardware pipelines, RTGI hooks into the game’s depth buffer via ReShade. This allows it to analyze the geometry currently visible on your screen and calculate high-fidelity lighting in real-time. Key Features and Enhancements rtgi 0.17.0.2
It focuses on real-time global illumination, adding depth and realistic lighting bounces to games by using the game's depth buffer. Common Usage & Troubleshooting Visual Enhancements: RTGI (Ray Traced Global Illumination) version , released
Have you tested RTGI 0.17.0.2 in a specific game? Share your preset in the comments below. For more deep dives into ReShade shaders, subscribe to our newsletter. Key Features and Enhancements It focuses on real-time
(Ray Traced Global Illumination) is a beta version of the popular screen-space ray tracing shader developed by Pascal Gilcher (also known as "Marty McFly") for the ReShade post-processing injector. Released on October 30, 2020 , this specific version served as a refinement of the shader's core lighting and performance algorithms before it was rebranded under the iMMERSE line of effects. Key Features of RTGI 0.17.0.2