Dark Souls Remastered Version 1.04 (2025)

| | Actual Cause | |---|---| | Missing weapon combos (kick → R1) | Animation data not properly modified for 60fps | | Powerful stunlock on curved swords | 60fps affecting animation recovery | | Reduced effectiveness of dead angles | Framerate shift altered hit detection |

If you are playing Dark Souls Remastered today and wondering why the Pyromancy Flame still feels powerful, why the Crystal Ring Shield isn’t the one-shot wonder it once was, or why certain weapons and spells behave differently from what old forum posts describe, the answer lies in the difference between these two patches. The Remastered version largely preserves the state of the original game—after the massive balance overhaul had already been implemented. Version 1.04 for the Remastered simply polishes that already-rebalanced experience, rather than reinventing it. dark souls remastered version 1.04

One of the most significant aspects of early Dark Souls patch history (1.04) was the rebalancing of magic, many elements of which are inherited by the Remastered version to ensure PvP viability. | | Actual Cause | |---|---| | Missing

In Remastered, parry windows are generous compared to DS3/Elden Ring. One of the most significant aspects of early